23:04 *** Chieftess sets mode +m for #civfanatics
23:04 <Chieftess> Announcement: If you have a question, please private message Chieftess by either double-clicking the name in the user window, or typing /privmsg Chieftess (question here).
23:04 <Chieftess> Please refrain from asking questions to the Firaxians privately. If your question hasn't been asked, it may have been already answered or asked. You can also use an open room to discuss the chat in #firaxis. The chatroom will be opened after the question & answer session is over.
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23:04 <Chieftess> <arkammler> With the two new civ trait (sea and ari), you get redid all of the civ traits. What are they (for all)?
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23:04 <Thunderfall> Ok, the chat has officially start.
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23:05 <Chieftess> you can ask questions now.
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23:05 <Chieftess> <arkammler> With the two new civ trait (sea and ari), you get redid all of the civ traits. What are they (for all)?
23:06 <Firaxis_Jesse> Our hope was to add something new to the game that would force players to change their perceptions and strategies - civ traits are an easy (though difficult to program) way of doing this
23:06 <Thunderfall> Louis XVI: What civs were considered, but never added
23:06 <Firaxis_Jesse> Agricultural and Seafaring seemed like they would be a good fit for accomplishing this while focusing on 2 important areas of the game
23:06 <Firaxis_Jesse> thats a long list!!
23:07 <Merepatra> we never really considered many other civs, the civs were chosen as they were needed for the Conquests
23:07 <Thunderfall> CT, I am looking at the questions list on the forum. There are lots of questions there.
23:07 <Chieftess> I have a list right here, too.
23:07 <Chieftess> <denyd> Are there any new units available for all Civs?
23:07 <Firaxis_Jesse> Austrians were developed but didn't make it in due to the 31 civ limit...
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23:08 <Firaxis_Jesse> However, they are featured in some of the Conquests
23:08 <Chieftess> <Wittlich> Hi Chieftess, Wittlich here from Aployton. Has the Multiplayer lag been addressed for Conquests?
23:08 <Merepatra> yes and the Austrian leaderheads and UU can easily be swapped in if anyone wants to
23:08 <Thunderfall> from Alexman: Are you considering the possibility of adding an option to have excess food/shields/commerce carry over to the next turn?
23:09 <Firaxis_Jesse> The curragh (scouting boat unit available with Alphabet) is a unit available to everyone - helps out a lot when your start is on an island or you are playing an Archi map
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23:09 <Firaxis_Jesse> hi Jeff!
23:09 <Thunderfall> it would be nice to carry over th excess science beakers to the next round too.
23:09 <Chieftess> <statusperfect> What can you tell us about the TOW infantry?
23:09 <Thunderfall> Jeff, glad you can make it!!
23:10 <Jeff_ATARI> Heya Jesse
23:10 <Jeff_ATARI> Yeah, was runnin a weeeee bit late
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23:10 <bobT-BA> make things easier
23:10 <Firaxis_Jesse> hehe, I don't even know where to begin to answer the questions
23:11 <Thunderfall> ok, I will slow down a bit.
23:11 <Firaxis_Jesse> been a long couple of days
23:11 <Merepatra> Other new units include the TOW, flak cannon, trebuchet, Modern Paratrooper
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23:11 <Chieftess> Announcement: If you have a question, please private message Chieftess or Thunderfall by either double-clicking the name in the user window, or typing /privmsg (chatop name) (question here).
23:11 <Jeff_ATARI> I can vouch for Jesse... he's a machine...
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23:11 <Chieftess> Please refrain from asking questions to the Firaxians privately. If your question hasn't been asked, it may have been already answered or asked. You can also use an open room to discuss the chat in #firaxis. The chatroom will be opened after the question & answer session is over.
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23:11 <Chieftess> <dojoboy> For all the mac users, any indication this EXP may get ported over to the Mac?
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23:12 <Jeff_ATARI> that's more a question for Destineer, who bought MacSoft from Atari. They make decisions as to which games they will port over to Mac.
23:12 <Chieftess> <anarchy> Are there any plans to include "fan made" items, such as terrain graphics with Conquerors?
23:12 <Thunderfall> I really hope they port it, just to be fair to the Mac players.
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23:13 <Jeff_ATARI> @anarchy... that is in fact what the presell CD is intended to offer.
23:13 <Firaxis_Jesse> it really depends on the amount of support for the Mac version
23:14 <Chieftess> <Paalikles> will conquests put more emphasis on naval operations?
23:14 <Thunderfall> I heard a rumor that snoopy is working on a new version of snoopy terrain for conquests...
23:14 <Merepatra> yes to the naval operations
23:14 <bobT-BA> Conquests has an extensive naval scenario WW2 Pacific
23:15 <Chieftess> <aaminion00> Did you ever look at "the remaining civ" thread on civfanatics conquest forums, and if so, what was your impression of the whole debate.
23:15 <Firaxis_Jesse> Naval combat in Civ can be a lot of fun - we've certainly been looking to improve naval where-ever possible
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23:15 <Thunderfall> Jesse, can you list all the new wonders in the game?
23:15 <Thunderfall> in the main game
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23:15 <Jeff_ATARI> I agree with Jesse. I had loads of fun as the vikings in the Middle Ages, bringing terror to all the coastal cities of Northern Europe
23:16 <Jeff_ATARI> and that was just with "old boats" and longboats...
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23:16 <Thunderfall> hi Ed!
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23:16 <Firaxis-Ed> Hi, all
23:16 <Chieftess> Announcement: If you have a question, please private message Chieftess or Thunderfall by either double-clicking the name in the user window, or typing /privmsg (chatop name) (question here).
23:16 <Chieftess> Please refrain from asking questions to the Firaxians privately. If your question hasn't been asked, it may have been already answered or asked. You can also use an open room to discuss the chat in #firaxis. The chatroom will be opened after the question & answer session is over.
23:16 <Chieftess> <arkammler> Could you post on the civ3 website?
23:16 <bobT-BA> Hi Ed
23:16 <Firaxis-Ed> Aye Bob
23:16 <Firaxis_Jesse> Temple of Artemis, Statue of Zeus, Knight's Templar are three of the new Wonders
23:17 <Merepatra> Mausoleum of Mausollos is the other one
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23:17 <Thunderfall> from Sir Eric: Is the release date still fixed or will it be changed?
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23:17 <Firaxis_Jesse> thanks for the spelling Mere
23:18 <Jeff_ATARI> @Sir Eric: nothing's ever guaranteed. You can always find a critical bug in the final day of QA testing.
23:18 <Thunderfall> hehe... that's a tough wonder to spell.
23:18 <Jeff_ATARI> @Sir Eric: That said, we're very confident in the release date.
23:18 <Merepatra> I've spelt it a lot, getting used to it
23:18 <Chieftess> <CivCube> How often has Sid checked the progress of this expansion?
23:18 <Firaxis_Jesse> quality should over-rule schedules
23:19 <Firaxis_Jesse>
23:19 <Jeff_ATARI> Indeed.
23:19 <Thunderfall> from LouLong: Can we have unit classes with bonuses/malus against other classes (ie anti-tank vs tanks) ?
23:20 <Firaxis_Jesse> Sid is an active part of all design that goes on here at Firaxis so he takes the time to let us know his thoughts on the project - the man is truly a genius. It's incredible seeing him in action
23:21 <Firaxis_Jesse> Soren and Jeff also take the time to point us in the right direction and offer solid design solutions
23:21 <Merepatra> there aren't any bonuses against specific units in
23:21 <Chieftess> <R8XFT> Have you the facility to speed time up so that Oct 28th is next week?
23:21 <Merepatra> there aren't any bonuses against specific units implemented. was what I intended
23:21 <bobT-BA> LOL
23:22 <Merepatra> I would rather slow down time
23:22 *** bobT-BA agrees with Mere
23:22 <Firaxis-Ed> Although there is now anti-air units
23:22 <Thunderfall> <Brianshapiro>: Will the editor allow the ability to add new terrain improvements (like farms)?
23:22 <Jeff_ATARI> yah, slow down time, sounds good to me...
23:22 <Thunderfall> cool Ed
23:22 <Firaxis_Jesse> unit counters is a huge gameplay mechanic we are interested in for the future
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23:23 <Chieftess> <vingrjoe> Will ships (such as the aegis cruiser) and ground units be able to engage aircraft in battle. After all, the primary mission of the Aegis class cruisers IRL is anti air/anti missile defense.
23:23 <Chieftess> <vingrjoe> Will we be able to target a specific city improvent when conducting precision bombings ?
23:23 <Firaxis_Jesse> flak and mobile SAMs to counter the increased strength of air
23:23 <Chieftess> opps, sorry for the double question.
23:23 <Firaxis_Jesse> the AEGIS has anti-air
23:24 <Firaxis_Jesse> protect those carriers!!
23:24 <Firaxis-Ed> Aegis Cruiser now has the previouly mentioned Anti-Air ability
23:24 <Chieftess> <kryszcztov> Will each local version be ***100%*** compatible with one another ?
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23:25 <Thunderfall> <Civrules> Is there a chance that if you *did not* pre order Conquests, you can still get the best of the net CD?
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23:25 <Firaxis_Jesse> they will have the same copy protection - which is a huge step in the right direction!
23:26 <Jeff_ATARI> @Civrules: Always a possibility, but not currently a plan.
23:26 <Chieftess> <korn469> what changes have you made to the modern age?
23:26 <Thunderfall> That's good Jesse. no more patch woes!
23:26 <Jeff_ATARI> @Civrules: we made enough copies of the CD to handle the pre-sell forecasts. I'm hoping you all prove us wrong and force us to make more.
23:26 <Firaxis_Jesse>
23:27 <theGreyFox> I havn't preordered yet, so make one more
23:27 <Jeff_ATARI> Yes, we'd like to prevent that patch confusion from ever happening again.
23:27 <Jeff_ATARI> @GreyFox: They just started shipping them to the retail stores themselves. Some have them, some don't. They should all have 'em by next week.
23:27 <Jeff_ATARI> If not, complain, so they know to get them. >:-)
23:27 <Thunderfall> <Packer-Backer>: Will craters permadently remove resources in the core game or just the Conquests and if so, do volcanoes remove resources?
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23:28 <Chieftess> Announcement: If you have a question, please private message Chieftess or Thunderfall by either double-clicking the name in the user window, or typing /privmsg (chatop name) (question here).
23:28 <Chieftess> Please refrain from asking questions to the Firaxians privately. If your question hasn't been asked, it may have been already answered or asked. You can also use an open room to discuss the chat in #firaxis. The chatroom will be opened after the question & answer session is over.
23:28 <Firaxis-Ed> My favorite change to modern era is the addition of TOW Infantry . Allows for a defensive unit that can stand up to tanks, when you have no strategic rescourses.
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23:29 <Thunderfall> How often do Volcanos erupt?
23:29 <bobT-BA> Volcanoes are random
23:29 <Chieftess> <anarchy> I dont have PtW. Forgive me if this is a daft question, but does Conquerers include the Multiplayer options or will i ned PtW?
23:29 <bobT-BA> They may also be adjusted in the editor for custom mods
23:29 <Jeff_ATARI> I seem to remember you getting a little bit of warning before eruption, right?
23:30 <bobT-BA> There is usually a tweo turn warning
23:30 <Merepatra> Craters don't permanently remove resources, the damage from them can be cleared, as can damage from volcanos
23:30 <Thunderfall> ok... would be nice if you could make it possible t change the rate of eruption in the editor though...
23:30 <Jeff_ATARI> @anarchy: Civ Conquests (not Conquerers!) will include the multiplayer options from PTW.
23:30 <bobT-BA> but it can be immediate
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23:30 <Merepatra> Of course if the volcano happens to erupt on your city the city is destroyed
23:30 <bobT-BA> Thunderfall· ok... would be nice if you could make it possible t change the rate of eruption in the editor though... Yes they can be adjusted
23:30 <Jeff_ATARI> kablooey!
23:31 <Chieftess> <Xen> how did you come up with some UU's as opposed to others, like choosing the Dromon as the Byzantine UU as opposed to the more historically accurate Cataphract heavey cavalry men?
23:31 <Firaxis_Jesse> 3 shields is worth the risk though
23:31 <Jeff_ATARI> Ahhh, Xen, knew that question would come sooner or later... /wink
23:32 <bobT-BA> Cataphract was discussed, but we do have several calv units in the game, and no real naval UUs
23:32 <Firaxis-Ed> Building on the tile next to the volcano is not recomended. But 2 tiles away allow you to reap the production bonus of the volcano with less risk.
23:32 <Merepatra> The dromon is the favourite new UU of many of the beta testers
23:32 <Thunderfall> <Packer-backer>: Will you be able to add new ages?
23:33 <theGreyFox> but the city can still be destroyed two tiles away from the volcano?
23:33 <Firaxis_Jesse> Xen: Balance of UU's and what fit best with the Conquests that were being created - just came down to what the designer wanted
23:33 <Chieftess> <Wittlich> (Wittlich) In a multiplayer game will the science research screen automatically pop-up like in the single-player game, or will it remain the same as PTW?
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23:34 <Merepatra> <theGreyFox> but the city can still be destroyed two tiles away from the volcano? Yes up to 2 tiles away you are at risk
23:34 *** Jeff_ATARI notices a lot of builder questions...
23:34 <Merepatra> the science popup in MP stays as it was in PTW
23:35 <Thunderfall> <gozpel>: Will we ever be able to unload/upgrade armies?
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23:35 <Merepatra> armies aren't upgradeable, but they have had several big improvements
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23:36 <Thunderfall> Can u be more specific, Mere>
23:37 <Chieftess> <arkammler> What is the city limit and map size in c3c?
23:37 <Thunderfall> <slothman>: Will the new King like units, the ones that keep getting stronger as techs progress, as well as ones on PTW be available in normal play? I want to have some unit that increases in strength without dealing with "you lose him and it's game over" at all.
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23:39 <Thunderfall> we have some slow typers...
23:39 <Merepatra> map size and city limits haven't been changed from PTW
23:39 <Firaxis-Ed> Currently only sengoku has a "King" that increases in power. But that is definately something a modder can add to core game variant scenario.
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23:40 <Chieftess> <korn469> this question is for jeff, he mentioned on the forums asking him about what they had done to change the corruption in communism
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23:41 <Jeff_ATARI> ah yes, I was alluding to the Secret HQ, or whatever it's called... help me out here, fellahs...
23:41 <Jeff_ATARI> giving you the equivalent of a second forbidden palace, but only if you're in Communism
23:41 <Thunderfall> jeff, when is your next round of press tour?
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23:42 <Jeff_ATARI> gawd, I hope we're done for a while. Just got back from Dallas where we spent some time showing Civ and other games to every single GameStop manager in the country.
23:42 <Jeff_ATARI> So walk up to your GameStop manager and ask him how Dallas was.
23:42 <Merepatra> Re the specifics of army improvements, armies can now pillage without loss of movement point, they get an extra movement point, they have much better healing abilities...and I know there is something else I'm forgetting
23:42 <Thunderfall> lol
23:42 <Firaxis_Jesse> glad to hear you get a little break
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23:43 <Thunderfall> A new GameStop store opened a few blocks away from my house a couple months ago... talking about convenience
23:43 <Merepatra> Secret Police Headquarters is the new Communism Small Wonders name Jeff
23:43 <Firaxis-Ed> The Secret Police HQ allows Communism to be the favored government for a larger nation
23:43 <Jeff_ATARI> Ed to the rescue...
23:43 <Firaxis_Jesse> much larger nation
23:43 *** Jeff_ATARI bows humbly to Ed's superior knowledge....
23:44 *** Jeff_ATARI hasn't tried out the Secret Police HQ yet in any of his current games...

23:44 <Thunderfall> Has you made any changes/improvements to espionage options?
23:44 <Firaxis_Jesse> or use police to lower it
23:44 <Firaxis-Ed> <-- getting an inflated ego
23:44 <Jeff_ATARI> yeah, the police do a fine job...
23:44 <Merepatra> and the other army improvements are blitz and radar (thanks Chieftess and aaglo)
23:44 <Chieftess> <statusperfect> What can you tell us about the new combat system?
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23:45 <Thunderfall> there is a new combat system? I don't know that...
23:46 <Firaxis_Jesse> there was going to be - but the change didn't fix the RNG so it was pulled
23:46 <bobT-BA> Are we asking about locked Alliances, or Locked into war?
23:47 <Jeff_ATARI> ah, right. I knew we had talked about it Jesse, but didn't know if it had made it through the testing.
23:47 <Chieftess> <denyd> What will be the benefits for the Agriculture & Seafaring traits?
23:47 <Jeff_ATARI> damn, should have printed out the manual so I could just look these answers up instead of trying to remember them...
23:48 <Thunderfall> hehe
23:48 <Firaxis-Ed> Agricultural recieves a bonus food in its City square.
23:48 <bobT-BA> Yes, I am not a walking manual either
23:48 <Merepatra> and Agr gets extra food on irrigated desert
23:48 <bobT-BA> Mere is though
23:48 <Firaxis-Ed> Seafaring ships increase movement by 1
23:48 <Jeff_ATARI> we'll just have to post the manual, look for it on www.yeahright.com
23:48 <Jeff_ATARI> or www.areyoukidding.com
23:48 <Thunderfall> well, you guys don't have to be 100% right in your answers.
23:49 <Thunderfall> <MarineCorps:> Can helicopters land on cariers now and can carriers hold land units
23:49 <Merepatra> agricultural also gets cheaper aqueducts, recycling plants and solar plants.
23:49 <Jeff_ATARI> Does seafaring always start near the coast as well? Didn't remember if that stayed in.
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23:49 <Merepatra> And if the Agr city tile is next to water the despotism penalty doesn't apply to its food
23:49 *** Jeff_ATARI realizes that if all the versions are a blur to him, they must be more so for the programmers...
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23:50 <Merepatra> I'm the one who always remembers this stuff
23:50 <Chieftess> <Carver> what does the new satellite wonder reveal, the map or troop locations?
23:50 <Jeff_ATARI> I'm giving my 10 minute warning, I have to boogie at 6pm
23:50 <bobT-BA> to many versions Jeff
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23:50 <Merepatra> Searfaring locations is "usually" on the coast, but not always, a much increased chance
23:51 <Firaxis-Ed> Seafaring also get decreased sinking chance, and city built along the coast receives a commerce bonus in the center city square
23:51 <Firaxis_Jesse> i also need to leave shortly! Have some discs to mail
23:51 <Firaxis-Ed> Also cheaper docks and harbors
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23:51 <Firaxis_Jesse> cheap harbors... mmmmm =)
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23:51 <Chieftess> <denyd> What will be the benefits for the Agriculture & Seafaring traits?
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23:51 <Chieftess> wrong question
23:51 <Firaxis-Ed> hehe
23:52 <Thunderfall> <Mr. Black>: You guys are awesome, but will navy ships lose movement, due to losing Hit Points, like in Civ II?
23:52 <Chieftess> <Carver> what does the new satellite wonder reveal, the map or troop locations?
23:52 <Merepatra> the map
23:52 <Firaxis-Ed> Mr. Black- No
23:52 <Jeff_ATARI> @Black: pretty sure navy ships do not lose movement if they're hurt.
23:52 <bobT-BA> no loss of movement
23:52 <Thunderfall> <BigFurryMonster> Q to FIR: Will Firaxis/ATARI ever implement a Forum to create a community for Civ3/Conquest players?
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23:52 <Jeff_ATARI> @BigFurry: Why, when this one does so well? :-D
23:52 <Thunderfall>
23:52 <Chieftess>
23:53 <Chieftess> <Wittlich> (Wittlich) Has the "Palace Improvements" changed for Conquests?
23:53 <Thunderfall> <BigFurryMonster> To FIR: Because you'll be in direct contact with your customers
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23:53 <bobT-BA> we sneak around the forums
23:53 <Chieftess> Announcement: If you have a question, please private message Chieftess or Thunderfall by either double-clicking the name in the user window, or typing /privmsg (chatop name) (question here).
23:54 <Chieftess> Please refrain from asking questions to the Firaxians privately. If your question hasn't been asked, it may have been already answered or asked. You can also use an open room to discuss the chat in #firaxis. The chatroom will be opened after the question & answer session is over.
23:54 <Jeff_ATARI> @BigFurry: We have several Atari-created forums, usually linked from our game pages at www.atari.com. The civ3.com site is intended to be a central information point for players.
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23:54 <Jeff_ATARI> It's just as easy to bop in and monitor some of the more populated fan sites as it is to try and run our own forum. At this point, forums such as CFC have grown organically and become so large that I'd rather see it continue to grow than try and siphon off members.
23:55 <Jeff_ATARI> I only wish I had gotten more involved with the sites earlier than I did.
23:55 <Firaxis_Jesse> seriously
23:55 <Firaxis_Jesse> can't express enough how incredible the fans and fan sites are
23:55 <Thunderfall> How many new soundtracks will C3C include?
23:55 <Jeff_ATARI> Right now there is no Atari-sponsored forum for Civ. At least for the moment.
23:55 <Jeff_ATARI> Ahhh, the music! My favorite.... I'm glad we put those on the pre-sell.
23:55 <Firaxis_Jesse> 11 new sound tracks were created
23:56 <Thunderfall> nice!
23:56 <Jeff_ATARI> I still have to burn a CD so I can stick it on in the car while heading to work...
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23:56 <Merepatra> and I think the new music is wonderful
23:56 <Thunderfall> and I can't wait to see the opening movie...
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23:56 <Chieftess> <dojoboy> Will locked rivals be a feature in the random civ game or just in the scenarios?
23:56 <Jeff_ATARI> I especially like the sengoku music, and some of the middle ages stuff
23:57 <Thunderfall> Will C3C come in a 2 CD set? It doesn't sound like 1 CD can hold all the stuff....
23:57 <bobT-BA> Locked alliances are scenario based
23:57 <Jeff_ATARI> No we managed to squeeze it all on one CD.
23:57 <Chieftess> <anarchy> Sid may have created the Civ series, but do you feel a tad jealous that he gets a lot of the attention despite you all doing the work?
23:58 <Jeff_ATARI> Not much room for fan-created stuff... hence the pre-sell CD so that we could make more of it available than if we had tried to squeeze it into the space remaining
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23:58 <Thunderfall> ic
23:58 <Thunderfall> I wish there is a victory movie for all the victory conditions.. The spaceship win movie is cool.
23:59 <Merepatra> There is a new movie for winning all the Conquests...and its cool too
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23:59 <Jeff_ATARI> under 4 minutes for me...
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23:59 <bobT-BA> the conquests victory movie is great
23:59 <Thunderfall> that's good to hear!
23:59 <Chieftess> <Louis_XXIV> What are the Firaxian's favorite of the new civs
00:00 <Jeff_ATARI> yah, I like the new movie... a good blend of awesomeness with a dash of tongue-in-cheek cheesiness. It's perfect.
00:00 <bobT-BA> hehe
00:00 <bobT-BA> yep
00:00 <Merepatra> Mine is probably the Maya, I just love to enslave.
00:00 <Firaxis_Jesse> Anarchy: Without Sid we wouldn't be here - so no jealousy isn't possible
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00:00 <Jeff_ATARI> I'm not a Firaxian but I'll butt in... I just love the Middle Ages Conquest... it's so frickin' huge it feels like I'm in an MMO or something...
00:00 <Chieftess> Only awe.
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00:00 <Jeff_ATARI> there's stuff going on on the other side of the world, and I can't even be bothered, I'm too busy in my corner.
00:00 <Firaxis_Jesse> Exactly Chieftess!
00:00 <Merepatra> Well I'm not a Firaxian either of course
00:01 <Thunderfall> How's Sid's Pirates! doing? Will it be published by Atari too?
00:01 <Firaxis_Jesse> =)
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00:01 <Firaxis_Jesse> was waiting for that =)
00:01 <Jeff_ATARI> But it's because that stuff is happening on the other side of the world that I can afford to attack the big countries in the middle... I love it.
00:01 <bobT-BA> I really havent decided on my favorite new Civ
00:01 <Thunderfall> Mere, i heard you live in Australia?
00:01 <Jeff_ATARI> re:Pirates -- yes, it's coming along, and we're excited about it. You'll hear more about that down the road, but nothing to announce right now.
00:01 <Merepatra_BA> Yes I do, the wonders of working via the internet
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00:02 <Chieftess> <Wittlich> (Wittlich) Was any consideration given to bring back the Wonder Movies?
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00:02 <Thunderfall> that's nice. someday i will work from home too...
00:02 <Thunderfall> <korn469> what are some of the new options in the editor and can units cost more than one support?
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00:02 <theGreyFox> I guess you play the vikings Jeff
00:03 <Merepatra_BA> Its wonderful, its 8am here, I'm sipping my morning coffee, no traffic getting to work just walk downstairs
00:03 <Jeff_ATARI> GreyFox: indeed. I still need to try it from the other side, with the Crusaders trying to take Jerusalem.
00:03 <Jeff_ATARI> I haven't even touched some of the other Conquests yet...
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00:03 <Jeff_ATARI> beyond playing the first 10-30 turns to get a feel for 'em
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00:03 <bobT-BA> Crudsader taking Jeruselem is also a great game That is the approach I always take
00:03 <Chieftess> <statusperfect> What new unit flags are added?
00:03 <Firaxis-Ed> Korn- Unit support cost is can be adjusted. With new changes to repulic unit costs are actually now 2
00:04 <theGreyFox> how do you win the MiddleAge Conquest?
00:04 <Firaxis-Ed> err republic
00:04 <Thunderfall> Jesse, will all the language versions of C3C be released at the same time?
00:04 <Merepatra_BA> Middle Age Conquest is a Victory points win. There are many ways to get victory points in it
00:04 <Jeff_ATARI> Victory Points. Mostly attained by beating the snot out of other countries
00:04 <bobT-BA> hehe
00:04 <Jeff_ATARI> but for the Christian countries, capturing Jerusalem is a whopping amount of points
00:05 <Firaxis_Jesse> Thunderfall: All on 1 disc - UK too
00:05 <Merepatra_BA> Or if you are a Christain civ you can return a holy relic to Jeruseleum to get points
00:05 <bobT-BA> Or getting the big bonus by being nice to other countries as you trek across the map
00:05 <Jeff_ATARI> unga bunga, us Viking nations up in the north don't care... send your troops south, we'll raid you in the north.
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00:05 <Thunderfall> Jeff, how many language versions of Civ3 are there anyway? Beyond the US and Euro versions, I know there are Korean and Japanese versions.
00:05 <Merepatra_BA> 10000 points for England to return the Holy Grail
00:05 <Jeff_ATARI> The English and Celts fell to my Danes by midgame
00:05 <Thunderfall> That's great news, Jesse!
00:05 <Firaxis-Ed> Hi Gobi
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00:05 <Merepatra_BA> Hi Gobi
00:05 <Thunderfall> No more waiting for UK players!!!
00:06 <Jeff_ATARI> that is the plan, at least!
00:06 <Thunderfall> Welcome Gobi!
00:06 <Jeff_ATARI> Okay, I hafta get a move on...
00:06 <Chieftess> <dojoboy> Can you go in a bit to how battle calculations are different in Cnquests? I thought I read a bit about this.
00:06 <bobT-BA> Hi Gobi
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00:06 <Firaxis_Jesse> Hi Gobi!
00:06 <Jeff_ATARI> ugh. Jesse, forgive me, I'm sorry I mentioned the battle calculations thing... the danger of leaking features before they're completely tested. :-P
00:06 <Thunderfall> gobi has voice now.
00:06 <Gobi> One big change in Conquests is in the power of armies though
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00:07 <Firaxis_Jesse> I actually need to head out - thanks for the support
00:07 <Gobi> You'll find they pack quite a punch in Conquests
00:07 <Jeff_ATARI> Thanks all, and I'll be stopping in every once in a while on the chats and forums to keep you informed...
00:07 <Merepatra_BA> Bye Jesse
00:07 <Jeff_ATARI> carry on!
00:07 <Thunderfall> Thanks for coming, Jesse!
00:07 <Firaxis_Jesse> Thank you!!
00:07 <Chieftess> <korn469> when can the beta testers talk about the game?
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00:07 <Merepatra_BA> Gobi is the BreakAway Producer of Conquests
00:07 <Thunderfall> we already know alot more about C3c than all the previews combined.
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00:08 <theGreyFox> <Korossyl> Can you tell us about the Great Scientific Leader people?
00:08 <Thunderfall> Good question.
00:08 <Merepatra_BA> the beta testers can't ever really talk about the beta version, they can just discuss the retail version when its released like everyone else
00:08 <Jeff_ATARI> ah, good. Gobi can be the official Font of Knowledge for a while...
00:08 <Gobi> Sure, we can share the basics on those
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00:08 <Gobi> Scientific Leaders may arise when your civilization becomes the first to research a technology
00:08 <Gobi> Scientific civs are more likely to gain them
00:08 <Thunderfall> followup from Korn: <korn469> Ed no like can a tank cost 2 while an infantry costs 1?
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00:09 <Gobi> Like military leaders, they have two main uses.
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00:09 <Thunderfall> they can't rush wonders right?
00:09 <Merepatra_BA> Scientific leaders can rush wonders
00:09 <bobT-BA> SGL can rush wonders.
00:09 <Thunderfall> ok
00:10 <Gobi> But we've done some rebalancing across the spectrum on leaders/armies/wonder creation and they play a key role there
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00:10 <Chieftess> <raen> Conquests includes PTW?
00:10 <Thunderfall> <NuclearisWinterius> Will civil wars be implemented in C3C ? lease?:
00:10 <bobT-BA> Yes it will
00:10 <Firaxis-Ed> Korn- oh.. No
00:10 <Gobi> The intent is to give a bonus to playing a peaceful, scientific game
00:10 <bobT-BA> include PTW
00:10 <Gobi> Though the military route is still very attractive too
00:11 <Gobi> Civil wars aren't included directly
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00:11 <Thunderfall> <Inhalator> Does expansionist civs get some new abilities?
00:11 <Merepatra_BA> No expansionist traits haven't changed
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00:11 <Chieftess> <aaminion00> If you could add one more civ, who would it have likely been?
00:11 <Gobi> But we do have some new effects ... such as an increased chance of cultural conversion by a people whose capital has just fallen
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00:11 <Thunderfall> Will C3C include some extras, like the dino units in PTW?
00:12 <bobT-BA> Austria as a full game Civ for me
00:12 <Gobi> We don't really have extras per se ... just because there are so many unique art creations to populate nine different periods of history (the Conquests)
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00:12 <Gobi> So we did a LOT of art ... we just were careful to find a home for it in one or more of the Conquests
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00:12 <Chieftess> <Aussie_Lurker> Will it be possible to make units dependant on the presence of an improvement?
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00:13 <Thunderfall> <Inhalator> Are there new improvements in the main game?
00:13 <Thunderfall> cool Gobi. I do look forward to some easter eggs.
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00:13 <Firaxis-Ed> Inhalator- Not directly but since the ability to trade communications has been pushed back to the Middle Ages, expansionistic trait are able to explore more early and thereby trade with more people.
00:14 <Thunderfall> Ed, I think Inhalator mean city improvements.
00:14 <Gobi> The main game has seen extensive rework throughout all of the ages.
00:14 <Firaxis-Ed> first question
00:14 <Gobi> We tried to add new elements in all periods of history, without compromising the units, wonders, and improvements everyone has come to depend on
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00:15 <Chieftess> <Aussie_Lurker> Will it be possible to make units dependant on the presence of an improvement?
00:15 <Thunderfall> <korn469> Can u explain tourism?
00:15 <Gobi> We didn't take the route of making units dependent on improvements per se.
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00:16 <Gobi> There is just a slightly different tact we took to achieve the same edge
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00:16 <Thunderfall> <Inhalator> What i meant: Are there new BUILDINGS in the "normal game"?
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00:17 <Chieftess> Announcement: If you have a question, please private message Chieftess or Thunderfall by either double-clicking the name in the user window, or typing /privmsg (chatop name) (question here).
00:17 <Chieftess> Please refrain from asking questions to the Firaxians privately. If your question hasn't been asked, it may have been already answered or asked. You can also use an open room to discuss the chat in #firaxis. The chatroom will be opened after the question & answer session is over.
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00:17 <Merepatra_BA> No there are no new improvements in the random game, lots of them in the Conquests
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00:17 <Chieftess> <Paalikles> possible to play conquests scenarios as MP?
00:18 <bobT-BA> yes for MP
00:18 <Chieftess> <aaglo> Who makes the biggest bucks in this project?
00:18 <bobT-BA> hahaha
00:18 <Thunderfall> <smcsoon>: Can I install an Australian purchased Conquests on a UK purchased Civ3?
00:18 <Merepatra_BA> lol... aaglo, just know its not me
00:18 <Thunderfall>
00:19 <Thunderfall> Atari, maybe?
00:19 <bobT-BA> nor me Mere
00:19 <theGreyFox> Atari's taking the risks and the winnings ;p
00:19 <Thunderfall> <korn469> In the Sengoku scenario does technology allow kings to upgrade to a new unit, or does discovering the technology directly increase the stats?
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00:19 <Merepatra_BA> It allows you to upgrade
00:19 <bobT-BA> king stats increase
00:19 <theGreyFox> <NuclearisWinterius> What are the improvements in the game editor that make it a ´´robust´´ one that you guys can tell us right now?
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00:20 <Gobi> I think all of the English version of Conquests should be compatible with any previous English Civ 3
00:20 <bobT-BA> then upgrade
00:20 <Gobi> And PTW is thrown in along with any existing Civ3 and PTW patches
00:20 <Thunderfall> <Zenon_pt>: Why did you change 8 to 7 new civ's?
00:20 <Gobi> The single biggest change to the editor...
00:21 <Chieftess> <arkammler> Could post new civ trait list on civ3 web by weeks end?
00:21 <Gobi> ... was full-fledged support for Scenarios.
00:21 <bobT-BA> Only have room for 31 civs
00:21 <Merepatra_BA> Only 7 new civs could fit in the random game as there is a hard limit of 31 civs
00:21 <Thunderfall> <Warpstorm> Assuming that Conquests sells well, will there be another expansion or will we have a huge Civ dryspell?
00:21 <Gobi> That means you can do things like control alliances, where the fog of war resides, whether or not embassies are already in place, and more.
00:21 <Merepatra_BA> there is an 8th "bonus" civ, Austria, that there is a leaderhead and UU for
00:22 <Thunderfall> cool.
00:22 <Chieftess> <Louis XXIV> Are there new terrains added to the main game/Can we add them?
00:22 <Thunderfall> <Inhalator> Is there Varjag- Guard- unit in Middle- Ages scenario?
00:22 <bobT-BA> marsh and volcanoes
00:22 <Merepatra_BA> I think the flavors in the editor are another really big improvement
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00:23 <bobT-BA> the editor now will allow for some pretty amazing mods
00:23 <Chieftess> <Asker> Is that previously mentioned moile SAM another unit available to all civs or did you just add this ability to already existing units? (i.e. AEGIS cruiser)
00:23 <Gobi> The Varangian guard, is that the question?
00:23 <Gobi> Very interesting one.
00:24 <Gobi> Let's just say that all civs in the Middle Ages scenario have a natural set of technologies.
00:24 <Merepatra_BA> Mobile SAM is a unit
00:24 <theGreyFox> <NuclearisWinterius> Has the role of bombardment been somewhat improved?
00:24 <Gobi> Western Christian knights, Arab scholars, Viking berserkers all have their place
00:24 <Thunderfall> Is there any change to the effect of the Internet wonder? Some players think it's too powerful because it generates so much culture.
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00:24 <bobT-BA> bombard has been improved.
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00:25 <Chieftess> <BigFurryMonster> Q: Why do the Dutch have a Swiss UU ??
00:25 <Gobi> And we do have provisions for civs that draw from more than one culture (like the Kievan Rus with heavy influence from both Byzantine and Norse cultures)
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00:25 <Firaxis-Ed> Warpstorm- Honestly I don't know. That is up to the Bosses
00:26 <Gobi> The professional Swiss armies of the late Middle Ages dominated the European battlefield
00:26 <Thunderfall> <korn469> How does the Mobile SAM unit work, does it get the air superiority mission? Also have any new air missions been added?
00:26 <Gobi> Their rise coincides exactly with the rise of the Netherlands into a global power
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00:26 <Gobi> The Dutch had limited manpower resources and recruited a higher percentage of Swiss Mercenaries than any other European power
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00:27 <Chieftess> <Belial> Was there any significant changes to the AI and if so, what's the most noticable change?
00:27 <Gobi> Basically we had two new civs entering in that exact Age of Discovery time period.
00:27 <Gobi> We gave Portugal a naval UU and the Dutch a land unit
00:28 <Gobi> One very significant change to the AI was an improved priority scheme for picking bombardment targets
00:28 <Gobi> They also now do a better job of escorting key naval transports like carriers and transports
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00:28 <bobT-BA> many other AI improvements as well,
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00:28 <Thunderfall> <Inhalator> What is Portugal's UU?
00:28 <theGreyFox> <NuclearisWinterius> Has there been any change aiming at rewarding the use of combined warfare/has the game been improoved in the more ´´tactical´´ level?
00:28 <Gobi> Carrack is Portugal's UU
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00:29 <Gobi> One big tactical change you will notice is increased power of modern air forces
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00:30 <Chieftess> <arkammler> Could you, in a patch, and a 2nd UU for the civs?
00:30 <Gobi> They can be lethal now ... you won't be able to win many modern wars anymore with an army of only tanks
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00:30 <Chieftess> I think he meant 'add' a 2nd...
00:30 <Gobi> To combat that their are new anti-air units
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00:30 <Gobi> There is no plan to add two UUs per nation in a patch
00:31 <Gobi> However, there is a wealth of new units in all of the Conquests
00:31 <Gobi> I'm sure a mod will cover that well.
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00:31 <Chieftess> <korn469> can you tell us some of the new options you've added to the editor?
00:31 <Gobi> For instance the Scandinavians NEED to have the new Longship as a UU in some mod
00:32 <bobT-BA> in the editor you may add locked alliances
00:32 <Gobi> I'm going to have to head out.
00:32 <bobT-BA> locked war,
00:32 <bobT-BA> later Gobi
00:32 <Chieftess> bye Gobi
00:32 <Gobi> I'll leave the chat in some of the many capable hands I still see around
00:32 <Thunderfall> thanks Gobi
00:32 <Merepatra_BA> bye Gobi
00:32 <Chieftess> <ROW548> how many new governments will there be in the core game?
00:32 <Gobi> Great to see such a nice turnout
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00:32 <Thunderfall> It's amaizng we covered so many questions already.
00:33 <Firaxis-Ed> ROW- 2 Fascism and Feudalism
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00:33 <Thunderfall> <Inhalator> Is there a missionary- unit in Discovery- scenario?
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00:33 <theGreyFox> will Feudalism have communal corruption?
00:33 <bobT-BA> sorry got tied up on phone
00:33 <Thunderfall> np Bob
00:33 <Thunderfall> <Warpstorm> If you could pick one change that Conquests introduced that you think is the best thing for gameplay, what would it be?
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00:34 <Firaxis-Ed> Inhalator-Yes
00:34 <Firaxis-Ed> Greyfox- No
00:34 <Merepatra_BA> The editor changes are a pretty long list
00:34 <Chieftess> <Slax> Is MP running smoothly in Beta-testing?
00:34 <Thunderfall> looks like we have quiet a few Portuguese chatters here...
00:34 <bobT-BA> Yes, me editor changes list was cut off by phone call
00:34 <Thunderfall> <raen> who will be the Portuguese leader?
00:34 <bobT-BA> there is a ton of changes that will enhance modding
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00:35 <Merepatra_BA> Prince Henry is the Portuguese leader
00:35 <bobT-BA> warpstorm the changes made in the game make it really tough to pick my favorite
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00:35 <bobT-BA> I like the new builder style option for players
00:35 <Chieftess> <raen> I dont know if this was already answered, Edited civilizations will enter in high scores in conquests
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00:36 <Merepatra_BA> raen? Do you mean will the HoF show scores if the game is modded? No
00:36 <bobT-BA> no moded scores
00:36 <Chieftess> <kryszcztov> Will a lot of exploits/bugs/cheats be removed ? Thinking about all that is prohibited at RBCiv for a reference. Ever been there ?
00:37 <Merepatra_BA> I haven't been there but a lot of exploits have been fixed
00:37 <Firaxis-Ed> kryszcztov- Ring build is fixed in Conquest
00:37 <bobT-BA> many exploits have been addressed
00:37 <Merepatra_BA> I think our beta testers called our attention to most exploits during testing
00:37 <Chieftess> <Asker> Are there any changes to the advantages that civs recieve from existing traits?
00:37 <Thunderfall> <Warpstorm> Why won't modded games' scores be saved? Some players mainly play mods.
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00:37 <bobT-BA> but as we find them others I am sure will hunt for some way of gaining an edge
00:38 <Thunderfall> <Zidane> What kind of stat boost will the Portugese UU have over normal Caravels?
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00:39 <Merepatra_BA> @Asker>Yes there was a change to slightly lower the industrial workers speed
00:39 <bobT-BA> we broke one of his toes
00:39 <Chieftess> <DrA> Q: specifically... can you tell us how ring build is fixed? does it now take average corruption (instead of lowest)?
00:40 <Merepatra_BA> <Zidane> What kind of stat boost will the Portugese UU have over normal Caravels? The Carracks stats are 2.2.3, cost of 40
00:41 <Chieftess> <UberKruX> does firaxis offer summer internships to compsci+psych sophpmores from out of state? ^_^
00:42 <Firaxis-Ed> Zidane- Increased attack and the ability to not sink in sea
00:42 <Chieftess> <aaglo> Would somebody be kind enough to hire me?
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00:43 <Thunderfall> current job market is tough, huh?
00:43 <Firaxis-Ed> UberKruX- We do have interns, There should be information regarding this on the website.
00:43 <Chieftess> <Polar> Will there be a bonus-CD also for the international version of C3C?
00:43 <Firaxis-Ed> aaglo- Someone will I am sure
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00:44 <Thunderfall> Where is Jeff when u need him?
00:44 <Merepatra_BA> I believe that a bonus CD for all is something that Atari would like to happen, but negotiations are still taking place
00:44 <Chieftess> <DrElmerJiggle> What's the second use of scientific great leaders (rushing wonders was the first)?
00:44 <theGreyFox> <NuclearisWinterius> Have you guys added any new diplomatic options to the game?
00:44 <theGreyFox> scientific armies
00:45 <bobT-BA> increases science research
00:45 <Firaxis-Ed> Polar- Currently I do not believe one is planned at this time, but Atari would be the "person" to answer that for sure
00:45 <Chieftess> <korn469> can u explain how tourism works?
00:46 <Merepatra_BA> After 1000 years some Wonders start to produce an extra 2 commerce, it increases with time
00:46 <Thunderfall> <BigFurryMonster> Q: how many people have contributed to making of Conquests?
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00:46 <Firaxis-Ed> DrElmerJiggle- 25% Scientific Increase from all cities for 20 turns
00:46 <bobT-BA> counting all testers several hundred
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00:46 <Merepatra_BA> Its only for Wonders that could be a Tourist attraction...for instance the Pyrmandis qualifies, but no tourists ever "visit" the Theory of Evolution
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00:47 <Thunderfall> <raen> Does carracks apppear with mapmaking?
00:47 <Merepatra_BA> Carracks come with Astronomy
00:47 <Thunderfall> not sure this is already answered or not: <Muchembled> Will there be an option to have excess food/shields/beakers carry over to the next turn ? If not, what do you think about cascading ?
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00:48 <Firaxis-Ed> Tourist Attrations increase commerce to the city, this commerce increases the longer the wonder is around.
00:48 <Merepatra_BA> No food/shields/beakers can't be carried over to the next turn
00:48 <Thunderfall> <raen> cool, thats rigth with history
00:48 <Chieftess> <raen> when will the game appear in Portugal?
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00:49 <Thunderfall> raen, Jesse said all versions are on the same CD.
00:49 <Merepatra_BA> when the game will appear in certain places is a question for Atari
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00:49 <Chieftess> <DrA> Q: has the 'load pbem game from SP mode' cheating bug been fixed??
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00:49 <Firaxis-Ed> Guys, been a great chat. But I got to get back to work. We want this game on time, right
00:49 <Merepatra_BA> Bye Ed
00:49 <Thunderfall> Thanks Ed
00:49 <bobT-BA> Bye Ed
00:49 <Firaxis-Ed> Cya.
00:49 <Chieftess> <DrA> Q: sorry to ask again, but I would really love to get specific info on how ring build is fixed?
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00:50 <Thunderfall> We are going to unmoderate the chat soon.
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00:50 *** anarchy left #civfanatics

00:50 <bobT-BA> I have to follow suit, I just got a new assignment in my email and beed to get working on it.
00:50 <Merepatra_BA> sorry DrA, I can't tell you about that bug
00:50 <Chieftess> ok, the chat is now open!
00:50 <Chieftess> The chat room will now be opened! Enjoy the open chat!
00:50 *** Chieftess sets mode -m for #civfanatics